One thing that stood out to me in this course was learning how to use public records, data charts, and interviews in real journalism, especially when it comes to games. These tools helped me go beyond just the basics and really get into the heart of a story. Over the past month, I’ve noticed I’m not just writing stories that are accurate, but ones that are actually fun to read. Every week brought something new to try, and I could tell I was getting better as I went along.
I didn’t realize how much public documents could actually do until I started using them. Looking at things like the Texas Attorney General’s lawsuit against Roblox and the defamation complaint from former Kotaku editor Alyssa Mercante really made me see how these papers can show what’s really going on. They’re not just about facts—they can point out bigger problems, like child safety or influencer harassment. Using these documents made my stories feel more real and gave me the push to keep digging deeper as the course went on.
One of my favorite parts was making an infographic about the global gaming market. I used numbers from the Newzoo Global Games Market Report 2025 and indie game stats from Mordor Intelligence. It was actually pretty fun to take huge numbers like 3.6 billion gamers and $188.8 billion in revenue and turn them into something simple with Datawrapper. I liked seeing how clear visuals can help indie creators and journalists spot new opportunities. Learning to tell stories with data not only builds trust, but also makes things easier to understand, which reminded me of what I learned back in Week 1.
I wanted to add a personal touch to all the data and trends, so I focused on interviews. I wrote about how gaming streams help people make real friendships, even as streaming platforms keep changing. Talking to streamers like Ryan “Smitty2447” Smith and Troy Miles (Tea With JT) made the story feel real for me. Hearing how they build community, along with stats from Streams Charts for 2025 (Twitch at 54%, YouTube Gaming at 24%, Kick at 11%), really showed me how strong those connections can be, even when the industry is split up. Mixing real stories with numbers made my writing more interesting and helped me use everything I’d learned so far.
Looking back, I can really see how much these skills have helped me grow. I feel a lot more confident putting together stories that are balanced and well-sourced, which is important with how fast the gaming world changes. Using public records, data, and real voices makes my work stand out and helps me tell stories that actually matter. I’m excited to keep using what I’ve learned in future projects, and I hope to keep getting better every week.

